Town: E̜ Zdröndsi̽ Kez

E̜ Zdröndsi̽ Kez

E̜ Zdröndsi̽ Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceSkruvnōk Moot
RegionNrot Tus Heath
Founded1061
Community LeaderChief Tennil Distrol
Area5 km2 (2 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2614 m (8576 ft)
Average Yearly Precipitation165 cm/y (64 in/y)
Population1411
Population Density282 people per km2 (705 people per mi2)
Town AuraElven High Magic
Naming
Native nameE̜ Zdröndsi̽ Kez
Pronunciation/e̜/ /ˈzdro˞ndsi̽/
Direct Translation[magenta] [view]
Translation[Not Yet Translated]

E̜ Zdröndsi̽ Kez (/e̜/ /ˈzdro˞ndsi̽/ [magenta] [view]) is a temperate Town located in the Skruvnōk Moot of the Viceroyalty of Rosid.

The name E̜ Zdröndsi̽ Kez is derived from the Wood Elvish language, as E̜ Zdröndsi̽ Kez was founded by Charla Raeldireth, who was culturaly Wood Elven.

Climate

E̜ Zdröndsi̽ Kez has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -10°C (14°F). E̜ Zdröndsi̽ Kez receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. E̜ Zdröndsi̽ Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2614 m (8576 ft) above sea level.

Overview

E̜ Zdröndsi̽ Kez was founded durring the late 12th century in fall of the year 1061, by Charla Raeldireth. The establishment of E̜ Zdröndsi̽ Kez was somewhat plagued by a lack of willing colonists, leading to Charla Raeldireth electing to pay people to resettle in E̜ Zdröndsi̽ Kez.

E̜ Zdröndsi̽ Kez was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and E̜ Zdröndsi̽ Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜ Zdröndsi̽ Kez is buildings are speckled and packed arround narrow canals streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of E̜ Zdröndsi̽ Kez weathering a full scale bombardment durring a siege. E̜ Zdröndsi̽ Kez's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

E̜ Zdröndsi̽ Kez has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line E̜ Zdröndsi̽ Kez’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

E̜ Zdröndsi̽ Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜ Zdröndsi̽ Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜ Zdröndsi̽ Kez's parks.

E̜ Zdröndsi̽ Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜ Zdröndsi̽ Kez.

E̜ Zdröndsi̽ Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜ Zdröndsi̽ Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜ Zdröndsi̽ Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜ Zdröndsi̽ Kez's public wards, blessings, and other arcane systems.

E̜ Zdröndsi̽ Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. E̜ Zdröndsi̽ Kez's grid is powered by a boiler and turbine based power plant.

E̜ Zdröndsi̽ Kez's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

E̜ Zdröndsi̽ Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜ Zdröndsi̽ Kez's natural decorations nor waterways.

E̜ Zdröndsi̽ Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜ Zdröndsi̽ Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in E̜ Zdröndsi̽ Kez, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

E̜ Zdröndsi̽ Kez's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In E̜ Zdröndsi̽ Kez the water is caffeinated.

The Golem, Ice near E̜ Zdröndsi̽ Kez are known to be a mutant strain of the creature.

E̜ Zdröndsi̽ Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Invocation energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5770 m2
    • Cattle and Similar Creatures: 352
    • Poultry: 4233
    • Swine: 282
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

438 of E̜ Zdröndsi̽ Kez's population work within a Foundational Occupation.

945 of E̜ Zdröndsi̽ Kez's population do not work in a formal occupation, but do contribute to the local economy. 28 (2%) are noncontributers.

Points of Interest

The center of E̜ Zdröndsi̽ Kez's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century Lake Souris began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Ill Tides Wind.

History